Korea Digital Contents Society

Current Issue

Journal of Digital Contents Society - Vol. 27, No. 2

[ Article ]
Journal of Digital Contents Society - Vol. 26, No. 11, pp. 3225-3237
Abbreviation: J. DCS
ISSN: 1598-2009 (Print) 2287-738X (Online)
Print publication date 30 Nov 2025
Received 09 Sep 2025 Revised 10 Oct 2025 Accepted 24 Oct 2025
DOI: https://doi.org/10.9728/dcs.2025.26.11.3225

Analysis of Kickstarter Pitch Video Factors Affecting Backer’s Donation Decisions
Heekyung Jenny Cho1, * ; Dan Vo2 ; Brian Denny1
1Assistant Professor, Department of Digital Media Design, Florida Gulf Coast Univsersity, Florida 33965, USA
2Associate Professor, Department of Entrepreneurship, Florida Gulf Coast University, Florida 33965, USA

후원자의 기부 의사 결정에 미치는 킥스타터 피치영상의 요인 분석
조희경1, * ; 댄 보2 ; 브라이언 대니1
1플로리다 걸프 코스트 대학교 조교수
2플로리다 걸프 코스트 대학교 부교수
Correspondence to : *HeeKyung Jenny Cho Tel: +1239-590-7402 E-mail: hcho@fgcu.edu


Copyright ⓒ 2025 The Digital Contents Society
This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-CommercialLicense(http://creativecommons.org/licenses/by-nc/3.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
Funding Information ▼

Abstract

This paper examines the impact of pitch videos on Kickstarter campaign performance. The research focuses on the design features that most strongly influence audience evaluations. We used survey data collected from 347 participants to assess perceptions of elements such as the opening hook, problem statement, narrative clarity, and audio. Results consistently identified the three most influential factors as the hook, problem statement, narrative clarity, and the use of a voice-over. These elements effectively capture attention, emphasize project relevance, and convey professionalism, all of which contribute to positive evaluations. Furthermore, our findings reveal that trust plays a central role in mediating and regulating the relationship between video design and perceived campaign credibility. Trust enhances perceptions of authenticity and reliability, which are particularly important in crowdfunding environments characterized by uncertainty.

초록

본 연구는 킥스타터 캠페인에서 피치 영상이 성과에 미치는 영향을 분석하고, 시청자 평가에 핵심적인 디자인 요소를 규명하였다. 347명을 대상으로 한 설문조사 결과, 오프닝 훅, 문제 제시, 보이스오버가 가장 중요한 요인으로 나타났다. 이 세 요소는 시청자의 주의를 끌고 프로젝트의 관련성을 강조하며 정문성을 전달하는 데 기여하였다. 또한 분석 결과, 신뢰가 영상 요소와 캠페인 신뢰도 간의 관계를 매개하고 조절하는 중심적 역할을 수행함이 확인되었다. 신뢰는 프로젝트의 진정성과 신뢰성을 강화하여 불확실성이 큰 크라우드 편딩 맥락에서 특히 중요한 영향을 미쳤다.


Keywords: Digital Media, Campaign, Crowdfunding, Donations, Trust
키워드: 디지털 미디어, 캠페인, 크라우드 펀딩, 기부, 신뢰

Ⅰ. Introduction

Crowdfunding has revolutionized entrepreneurial finance by providing a platform for entrepreneurs to raise capital directly from the public. Among various types of crowdfunding platform reward-based crowdfunding platforms such as Kickstarter and Indiegogo, where backers receive non-financial rewards in return for their support, are among the most popular choices by entrepreneurs. Specifically, Kickstarter has emerged a sone of the most prominent crowdfunding platforms, hosting over 652,000 Projects and facilitating $8.5 billion in pledges since its inception in 2009 [1].

Due to its rising popularity and importance, may aspects of Kickstarter’s campaign have been studied extensively. Over 48,000 Kickstarter campaigns and found that projects with realistic funding goals, shorter durations, and more frequent updates were more likely to succeed [2].

More recently, with the increasing accessibility of multimedia, recent Kickstarter campaigns now prominently feature pitch videos on their campaign performance. For instance, over 327,000 Kickstarter campaigns and found that successful ones used more images, videos, and interactive media than unsuccessful ones [3].

We asked 347 participants to rate 17 pitch videos randomly selected on Kickstarter site in January. We found that Hook and Problem Statement, and Voiceover are the three most critical elements, that influence a backer’s decision to donate. Dividing Hook into Grab Attention – the ability to grab a viewer’s attention immediately – and Maintain Interest – the ability to maintain a viewer’s interest for the duration of the pitch video, we found that most of the relationship between Hook and a backer’s decision to donate is explained by Maintain Interest. Similarly, most of the relationship between Problem Statement and Donation is explained by Resonate, which captures how much a backer resonates with the stated problem in the pitch video.

With respect to the role of trust, through a series of analysis, we found that trust mediates and moderates the relationship mentioned above.

Our study advances the literature on multimedia and crowdfunding success in several important ways. First, we provide the first detailed examination of how a wide range of micro-level pitch elements(e.g., Hook, Problem Statement) and production features(e.g., Voiceover, Background Music) jointly influence backers’ donation decisions. Prior research largely emphasized the presence or quantity of media or assessed overall audiovisual quality at a broad level. by integrating both narrative and technical dimensions, our work bridges the multimedia design and crowdfunding literatures, offering a more unanced understanding of how entrepreneurs can strategically craft persuasive pitch videos. Second, we contribute theoretically by identifying trust as the psychological mechanism that explains how and why these video elements shape backer behavior.

Aspiring entrepreneurs can also find pricatical implications in our paper. Since many entrepreneurs often struggle with how to put together a pitch video, left along a good one, our paper provides a simple guide to successful pitch video that focuses on Hook, Problem Statement, and Voiceover.

Our limitation of our study is its reliance on evaluations from undergraduate student participants. However, this design is necessary to create a controlled environment to isolate the effects of the pitch video itself and donations without the interferences from campaign-level factors such as reward structure, social proof, or prior funding momentum. Furthermore, because our survey participants specialize in entrepreneurship and digital media, they not only are very familiar with Kickstarter but also represent informed evaluators capable of discerning differences in video quality, narrative coherence, and trust signals. Nevertheless, we recognize that these participants are not identical to typical Kickstarter backers, and therefore our finding should be interpreted as exploratory evidence of mechanism rather than direct predictions of real-world behavior.


Ⅱ. Literature Review

Early research on crowdfunding focused on the role of campaign structure in its performance. It was examined technology campaigns and found that lower funding goals and carefully timed durations increase campaign performance [4]. Fleischmann analyzed over 327,000 Kickstarter campaigns and found that successful ones used more images, videos, and interactive media than unsuccessful ones. Their study suggests that the format and delivery of content can influence cognitive and emotional engagement. Zavilichovsky et al. argued that visual cues, such as the entrepreneur’s personal appearance in videos, help bridge trust gaps and reduce perceived risk [5].

Beyond structure, an emerging literature explores the effect of multimedia on campaign performance. For instance, several studies found that campaigns with videos are significantly more likely to succeeds, suggesting that audiovisual elements convey professionalism and ligitimacy [2]. Carradini and Fleischmann analyzed over 327,000 Kickstarter campaigns and found that successful ones used more images, videos, and interactive media than unsuccessful ones. Their study suggests that the format and delivery of content can influence cognitive and emotional engagement [6]. Xu et al. found that technical aspects such as lighting and audio quality significantly impact perceived credibility and trustworthiness [7]. And Zavilichovsky et al. argued that visual cues, such as the entrepreneur’s personal appearance in videos, help bridge trust gaps and reduce perceived risk [5].

Our study extends based on literature reviews. First, we include in our analysis various pitch elements that are relevant to the field of entrepreneurship such as hook, problem statement, product demo, value proposition, and call to action. Furthermore, we also include several design production elements that are prominent in the field of digital media design such as visual appeal, lighting, color grading, voiceover, and background music. Second, we study how to trust mediates and moderates the relationship between pitch elements, production elements, and donations. We thus offer a theoretically grounded psychological mechanism through which pitch video affect donation behavior.

Our paper extends the literature on the effect of multimedia on campaign success in several ways. First, we are the first to examine in detail the relationship between a wide range of micro-level pitch elements (Hook, Problem Statement etc.), video elements(Voiceover, Background Music, etc.), and a baker’s decision to donate. Earlier studies primarily focused on just the presence or quantity of media or on broad audiovisual quality. This dual focus bridges the multimedia design and crowdfunding literature, offering a finer-grained understanding of how creators can strategically design persuasive pitch videos. Second, we are also the first to study the role of trust in explaining the underlying relationship. Thus, we offer a theoretically grounded mechanism through which pitch video influences a backer’s decision to donate.


Ⅲ. Theoretical Framework and Hypotheses

This study centers around he signaling theory. signaling theory addresses how parties with more information convey credible signals to less-informed parties in settings characterized by information asymmetry [8]. In crowdfunding, information asymmetry stems from the fact that project creators know more about their abilities, intentions, and the feasibility of their ventures than backers do. As the result, to reduce information asymmetry, potential backers rely on a variety of observable signals such as campaign presentation, clarity of goals, and the presence of a well-crafted video, among others to assess the feasibility of the ventures.

Our study expands on this by focusing on micro-level signals embedded in the pitch video in various pitch elements, and production elements. We hypothesize that these elements signal the entrepreneur's competence, authenticity, and preparation that affect the backer’s willingness to support the campaign.

Hypothesis 1: Various elements of a pitch video (e.g., Hook, Problem Statement, Voiceover) are positively correlated with donations. It is the case because quality content serves as a signal of preparation and professionalism [9].

Hypothesis 2: Trust mediates the relationship between elements of a video pitch and a backer’s decision to donate. Pitch elements such as a compeling hook or a resonating problem statement may foster trust, which in turn increases donation [10].

Hypothesis 3: Trust mediates the relationship between elements of a video pitch and a backer’s decision to donate, such that the relationship is stronger at higher levels of trust. The inclusion of various pitch elements becomes more persuasive and impactful when the viewer already perceives the entrepreneur as trustworthy. Furthermore, non-content cues like voiceover become more effective when reinforced by a strong trust baseline [9].


Ⅳ. Study Design and Data Collection

We randomly selected 17 Kickstarter campaigns that were launched in January 2025. These campaigns are classified under the Design category. We chose the design category for two reasons. First, it is one of the most popular categories on Kickstarter in terms of donation amount. Second, unlike other categories, projects under the design categories are quite diverse including fashion, furniture, household items, etc. We believe our survey participants are more interested in and can resonate with these campaigns better than campaigns under other categories. In addition, we only include campaign that have pitch videos and were not canceled prior to their conclusions.

These pitch videos were then shown to different groups of entrepreneurship students and digital media design students. Each group of participants watched only on video at a time. Immediately after watching the videos, the participants were asked to complete a survey that consisted of 31 questions Table 1. These questions ask for their perceptions of the pitch videos on their pitch elements and production elements. We ask questions like: “Did the opening of the pitch immediately grab your attention?” and “How clear was the call to action?” to assess the pitch elements. To assess the production elements, we ask: “Did the lighting enhance your experience watching the pitch?” and “How did the speaker or voiceover effectively convey enthusiasm or passion for the product?”. To measure donation and trust, we ask the following questions: “How much money would you donate to this business” and “Did the pitch’s overall quality make you trust the product/business?”. The participants answer each of the survey questions on a scale from 0 to 5, with 0 means such element does not exist at all and 5 means the element is strongly effective. In total, we received 349 responses, averaging 20 responses per pitch video.

Table 1. 
Variable definition
Variable Group Variable Variable Definition
Dependent Variables Donation Dummy variable that takes the value of 1 if a responder's is willing to donate, 0 otherwise
Donation Influence Dummy variable that takes the value of 1 if the pitch influences the responder's willingness to donate
Donation Amount The amount of USD that the responder is willing to donate to the business.
Measures of Trust Trust A variable that takes a value between 0 and 5 indicating how much trust a responder has in a business.
Confidence A variable that takes a value between 0 and 5 indicating how much confidence a responder has in a business.
Genuine A variable that takes a value between 0 and 5 indicating how genuine a business is to the responder.
Pitch Elements Grab Attention A variable that takes a value between 0 and 5 on how effective the pitch immediately grabs the responder's attention.
Engaging A variable that takes a value between 0 and 5 on how engaging the pitch is.
Maintain Interest A variable that takes a value between 0 and 5 on how effective the pitch is in maintaining a responder's interest.
Problem Articulation A variable that takes a value between 0 and 5 on how effective the pitch is in articulating the problem.
Product Demo A variable that takes a value between 0 and 5 on how effective the pitch is in demonstrating the product.
Value Proposition A variable that takes a value between 0 and 5 on how effective the pitch is in presenting the value proposition.
Resonate A variable that takes a value between 0 and 5 on how effective the pitch is in making the responder's feel resonate with the problem.
Call To Action A variable that takes a value between 0 and 5 on how effective the pitch is in including a call to action.
Production Elements Overall Video Quality A variable that takes a value between 0 and 5 on the pitch's overall video quality.
Visual Appealing A variable that takes a value between 0 and 5 on the pitch's visual appealing quality.
Lighting A variable that takes a value between 0 and 5 on the pitch's lightning quality.
Color Grading A variable that takes a value between 0 and 5 on the pitch's color grading quality.
Overall Audio Quality A variable that takes a value between 0 and 5 on the pitch's overall audio quality.
Voiceover A variable that takes a value between 0 and 5 on the pitch's voiceover quality.
Background Music A variable that takes a value between 0 and 5 on the pitch's background music quality.

It is important to mention that our survey participants consisted of undergraduate students majoring in entrepreneurship and digital media programs. These participants were selected because their combined expertise allowed for a balanced assessment of both narrative and technical aspects of pitch videos. Furthermore, using a student sample provided a high-control setting that isolated the persuasive effect of video content without confounding campaign-level factors such as reward structure, social proof, or prior funding momentum. This approach aligns with previous persuasion and signaling research that employed student evaluator to examine message quality and trust formation.

Table 2 shows the descriptive statistics. On average, our participants donated about $46 per campaign. With respect to trust, we use three separate questions to measure trust. As shown in Table 2, all three measures, Trust, Confidence, and Genuine, have similar average ratings at around 3.1~3.2. Regarding the pitch elements, it shows that the value proposition has the lowest average quality with an average rating of 2.4 out of 5. Meanwhile, the ability to present a resonating problem statement has the highest average quality at 3.6 out of 5. Meanwhile, the ability to present a resonating problem statement has highest average quality at 3.6 out of 5. And finally, our participants think the overall video quality is higher than the overall audio quality.

Table 2. 
Descriptive statistics
Variable Group Variable Obs Mean Std. dev. Min Max
Dependent Variables Donation 347 0.3314121 0.4714006 0 1
Donation Influence 347 0.4005764 0.4907228 0 1
Donation Amount 347 46.77522 543.3025 0 10000
Measures of Trust Trust 347 3.103746 1.466648 0 5
Confidence 347 3.10951 1.464255 0 5
Genuine 347 3.262248 1.525445 0 5
Pitch Elements Hook - Grab Attention 347 3.21902 1.357227 0 5
Hook - Engaging 347 3.017291 1.329844 0 5
Hook - Maintain Interest 347 3.072046 1.433697 0 5
Problem Statement - Problem Articulation 347 2.907781 1.568336 0 5
Problem Statement - Resonate 347 3.645533 1.415644 0 5
Product Demo 347 3.181556 1.393173 0 5
Value Proposition 347 2.423631 1.467102 0 5
Call To Action 347 2.801153 1.431761 0 5
Production Elements Overall Video Quality 347 3.481268 1.433122 0 5
Visual Appealing 347 3.32853 1.474786 0 5
Lighting 347 3.123919 1.483699 0 5
Color Grading 347 3.207493 1.42952 0 5
Overall Audio Quality 347 2.896254 1.532184 0 5
Voiceover 347 2.158501 1.854757 0 5
Background Music 347 2.899135 1.529545 0 5


Ⅴ. The Result

Our analysis is divided into two parts. In the first part, we examine the relationship between pitch elements, trust, and donations. We then examine the relationship between production elements, trust, and donations in the second section.

1) Pitch Elements, Trust, Donation: To examine the relationship between pitch elements and donations, we run the following regression equations.

Measures of Donationi=Intercept+Pitch Elementsi+Controls+Errori(1) 

where i is the number of responses.

We use three measures of donation: Donation Dummy measuring the likelihood of donating; Donation Amount measuring the actual donated amount and Donation Influence measuring whether donation decision is affected by the overall pitch video quality.

We used five pitch elements in our analysis: Hook, Problem Statement, Product Demo, Value Proposition, and Call to Action. We then further divide Hook into Grab Attention, which captures how the pitch video grabs viewer attention immediately, and Maintain Interest, which captures how the pitch video keeps the viewers interested from the beginning to the end of the video. Similarly, we divide Problem Statement into Problem Articulation, how well the pitch video articulates the problem and resonate, how does the viewers resonate with the problem itself.

We include several control variables including study major(entrepreneurship vs. digital media design), year of study(freshman, sophomore, etc.), knowledge of Kickstarter(Yes vs.No), and GPA(0 to 4) to control for survey participant’s characteristics.

As shown in Table 3, among the five pitch elements, only Hook and Problem Statement show a positive and statistically significant relationship in all measures of donation. As shown in Column 1, a one-point increase in Hook (out of 5-point scale) increases the likelihood of donating by 11.8%. Similarly, a one-point increase in Problem Statement (out of a 5-point scale). Interestingly, value proposition has negative relationship with donations. However, the relationship it not consistently significant across all models.

Table 3. 
The relationship between pitch elements and donation
This table reports the relationship between pitch elements and donations. Columns 1, 2, and 5 report the result of cross-section OLS regressions. Columns 3 and 4 report the results of cross-section probit regressions. The dependent variables are Donation Dummy (Columns 1 and 3), Donation Influence (Columns 2 and 4) and the Logarithm of Donation Amount (Column 5). The key independent variables are various pitch elements including Hook, Problem Statement, Product Demo, Value Proposition, and Call to Action. We include a control for the respondent. All variables are defined in Table 1. Robust standard error clustered at the campaign level is reported in the paratheses.
OLS Probit OLS
Column 1 Column 2 Column 3 Column 4 Column 5
VARIABLES Donation Dummy Donation Influence Donation Dummy Donation Influence Log Donation Amount
 
Hook 0.118*** 0.0980*** 0.374*** 0.275*** 0.857***
(0.0225) (0.0208) (0.0804) (0.0608) (0.133)
Problem Statement 0.0595** 0.0531* 0.178** 0.141 0.527**
(0.0258) (0.0304) (0.0864) (0.0867) (0.190)
Product Demo -0.0194 0.00641 -0.0561 0.0204 -0.0401
(0.0312) (0.0281) (0.108) (0.0790) (0.227)
Value Proposition -0.0574** -0.0454 -0.166** -0.120 -0.425**
(0.0241) (0.0368) (0.0813) (0.100) (0.154)
Call To Action 0.0421 -0.00210 0.126 -0.00900 0.308
(0.0285) (0.0340) (0.0952) (0.0918) (0.222)
Respondent Control YES YES YES YES YES
 
Constant -0.0490 0.0900 -1.733*** -1.148*** -5.660***
(0.0664) (0.0749) (0.237) (0.220) (0.537)
 
Observations 347 347 347 347 347
R-squared 0.162 0.087 0.192
Robust standard errors in parentheses
*** p<0.01, ** p<0.05, * p<0.1

To investigate Hook and Problem Statement in greater details, we decompost Hook into Grab Attention and Maintain Interest. While Grab Attention captures whether a video pitch’s ability to draw immediate attention, Maintain Interest captures its ability to maintain the viewer’s interest throughout the entire video pitch. Table 4 shows that only the coefficient on Maintain Interest is positively and statistically significant, suggesting that maintaining a viewer’s interest throughout the video pitch plays a more important role than establishing an initial hook.

Table 4. 
The relationship between pitch elements and donation - detailed breakdown
This table reports the relationship between detailed breakdown of pitch elements and donations. Columns 1, 2, and 5 report the result of cross-section OLS regressions. Columns 3 and 4 report the results of cross-section probit regressions. The dependent variables are Donation Dummy (Columns 1 and 3), Donation Influence (Columns 2 and 4) and the Logarithm of Donation Amount (Column 5). The key independent variables are various detailed pitch elements including Grab Attention, Maintain Interest, Problem Articulation, Resonate, Product Demo, Value Proposition, and Call to Action. We include a control for the respondent. All variables are defined in Table 1. Robust standard error clustered at the campaign level is reported in the paratheses.
OLS Probit OLS
Column 1 Column 2 Column 3 Column 4 Column 5
VARIABLES Donation Dummy Donation Influence Donation Dummy Donation Influence Log Donation Amount
 
Grab Attention 0.0327 0.0271 0.119 0.0829 -0.00830
(0.0228) (0.0246) (0.0829) (0.0694) (0.148)
Maintain Interest 0.0679*** 0.0525** 0.216*** 0.145*** 0.726***
(0.0180) (0.0203) (0.0601) (0.0560) (0.155)
Problem Articulation -0.0307 -0.0129 -0.0993 -0.0364 -0.0592
(0.0287) (0.0261) (0.0902) (0.0715) (0.211)
Resonate 0.0925*** 0.0686** 0.293*** 0.186** 0.586***
(0.0228) (0.0321) (0.0756) (0.0907) (0.180)
Product Demo -0.0144 0.0103 -0.0421 0.0313 -0.0568
(0.0310) (0.0273) (0.106) (0.0768) (0.219)
Value Proposition -0.0505* -0.0389 -0.160* -0.106 -0.348**
(0.0243) (0.0371) (0.0826) (0.101) (0.148)
Call to Action 0.0444 0.000777 0.131 -0.00198 0.325
(0.0287) (0.0339) (0.0991) (0.0923) (0.220)
Respondent Control YES YES YES YES YES
 
Constant -0.0180 0.118* -1.661*** -1.076*** -5.205***
(0.0641) (0.0670) (0.231) (0.196) (0.510)
 
Observations 347 347 347 347 347
R-squared 0.184 0.092 0.210
Robust standard errors in parentheses
*** p<0.01, ** p<0.05, * p<0.1

Similarly, we decompose Problem Statement into Problem Articulation and Resonate. Problem Articulation centers on the video pitch’s ability to articulate the problem well. And problem presented in the video pitch. It shows that Resonate has a positive and statistically significant relationship with donation. This suggests that at the end of the day, viewers are more likely to donate to the problems that feel true to them. Together, these results provide some support to Hypothesis 1.

2) We now turn our attention to the role of trust, As discussed previously, we hypothesize that trust plays not only a mediation role but also a moderator role.

Measures of Donationi=Intercept+Pitch Elementsi+ Trust+Controls+Errori(2) 

where i is the number of responses.

If trust mediates the relationship between pitch elements and donations, then by including trust in the regression as captured by the regression coefficients should either become smaller in scale (partial mediation role) or become statistically insignificant (full mediation role). Since only Hook and Problem Statement show statistical significance previously, we focus on their relationship with donation when examining trust’s role as a mediator.

As shown in Table 5 across all models, the relationship between Hook, Problem Statement and Donations mostly remains statistically significant but becomes smaller in scale. For example, Column 1 shows that the relationship between Hook and Donation is 0.0888, which is 24.75% lower than the same relationship when Trust is not included in the regression equation as reported in Column 1 of Table 3. This result suggests that Trust plays a partial role as a mediator for the relationship between pitch elements and donations. This partially supports Hypothesis 2.

Table 5. 
The relationship between pitch elements and donation with trust as a mediator
This table reports the relationship between pitch elements and donations. Columns 1, 2, and 5 report the result of cross-section OLS regressions. Columns 3 and 4 report the results of cross-section probit regressions. The dependent variables are Donation Dummy (Columns 1 and 3), Donation Influence (Columns 2 and 4) and the Logarithm of Donation Amount (Column 5). The key independent variables are various pitch elements including Hook, Problem Statement, Product Demo, Value Proposition, and Call to Action.Variable Trust is included in this regression to examine its mediation effect. We include a control for the respondent. All variables are defined in Table 1. Robust standard error clustered at the campaign level is reported in the paratheses.
OLS Probit OLS
Column 1 Column 2 Column 3 Column 4 Column 5
VARIABLES Donation Dummy Donation Influence Donation Dummy Donation Influence Log Donation Amount
 
Hook 0.0888*** 0.0917** 0.276*** 0.258*** 0.575***
(0.0285) (0.0326) (0.0981) (0.0912) (0.164)
Problem Statement 0.0503** 0.0511 0.152* 0.136 0.438**
(0.0232) (0.0310) (0.0791) (0.0882) (0.183)
Trust 0.0554 0.0119 0.202* 0.0348 0.540**
(0.0331) (0.0400) (0.109) (0.110) (0.233)
Product Demo -0.0278 0.00460 -0.0893 0.0147 -0.122
(0.0322) (0.0290) (0.112) (0.0816) (0.227)
Value Proposition -0.0610** -0.0461 -0.180** -0.123 -0.459***
(0.0251) (0.0366) (0.0875) (0.0994) (0.152)
Call To Action 0.0358 -0.00345 0.102 -0.0134 0.247
(0.0289) (0.0346) (0.0948) (0.0929) (0.221)
Respondent Control YES YES YES YES YES
 
Constant -0.0526 0.0892 -1.780*** -1.150*** -5.695***
(0.0634) (0.0761) (0.215) (0.224) (0.518)
 
Observations 347 347 347 347 347
R-squared 0.170 0.087 0.204
Robust standard errors in parentheses
*** p<0.01, ** p<0.05, * p<0.1

3) With respect to its role as a Moderator, we run the following regressions.

Measures of Donationi=Intercept+Pitch Elementsi+ Trust+ Pitch Elementsi* Trusti Controls+ Errori(3) 

where i is the number of responses.

If Trust moderates the relationship between pitch elements and donation then the iteration terms between pitch elements and trust should be statistically significant. As shown in Table 6, We find weak evidence that trust moderates the relationship between hook and donations (Columns 1-5). However, we find strong evidence that trust moderates the relationship between problem statement and donations (Columns 6-10). This partially supports Hypothesis 3.

Table 6. 
The relationship between pitch elements and donation with trust as a moderator
This table reports the relationship between pitch elements and donations with trust being the mediator. Columns 1, 2, 5, 6, 7 and 10 report the result of cross-section OLS regressions. Columns 3, 4, 6 and 7 report the results of cross-section probit regressions. The dependent variables are Donation Dummy (Columns 1, 3, 6, and 8), Donation Influence (Columns 2, 4, 7, and 9) and the Logarithm of Donation Amount (Columns 5 and 10). The key independent variables are pitch elements including Hook, Problem Statement, Product Demo, Value Proposition, and Call to Action. Also included in the regressions are the standardized version of Hook, Problem Statement, Trust and their respective interaction terms. We include a control for the respondent. All variables are defined in Table 1. Robust standard error clustered at the campaign level is reported in the paratheses.
OLS Probit OLS OLS Probit OLS
1 2 3 4 5 6 7 8 9 10
VARIABLES Influence Influence Log Donation Amount Donation Donation Influence Donation Donation Influence Log Donation Amount
 
Std. Hook 0.115** 0.117*** 0.345*** 0.325*** 0.752***
(0.0401) (0.0387) (0.129) (0.113) (0.196)
Std. Problem Statement 0.0532 0.0575 0.153 0.151 0.498*
(0.0344) (0.0431) (0.117) (0.124) (0.260)
Std. Trust 0.0888* 0.0261 0.287* 0.0655 0.847** 0.114** 0.0476 0.361** 0.126 0.994**
(0.0460) (0.0536) (0.152) (0.151) (0.301) (0.0495) (0.0597) (0.168) (0.168) (0.355)
Std. Hook x Std. Trust 0.0475* 0.0362* 0.0928 0.0857 0.395***
(0.0243) (0.0191) (0.0880) (0.0575) (0.120)
Std. Problem Statement x Std. Trust 0.0642*** 0.0525** 0.160** 0.136** 0.423**
(0.0210) (0.0221) (0.0755) (0.0652) (0.182)
Hook 0.0816** 0.0858** 0.255** 0.241*** 0.527***
(0.0297) (0.0323) (0.0994) (0.0905) (0.177)
Problem Statement 0.0484* 0.0497 0.150* 0.134 0.422**
(0.0238) (0.0322) (0.0811) (0.0909) (0.188)
Other Pitch Elements YES YES YES YES YES YES YES YES YES YES
 
Respondent Control YES YES YES YES YES YES YES YES YES YES
 
Constant 0.340** 0.367*** -0.374 -0.337 -2.691*** 0.190 0.209 -0.869* -0.810** -3.259***
(0.134) (0.122) (0.429) (0.346) (0.841) (0.144) (0.136) (0.497) (0.388) (0.879)
 
Observations 347 347 347 347 347 347 347 347 347 347
R-squared 0.182 0.094 0.218 0.190 0.100 0.219
Robust standard errors in parentheses
*** p<0.01, ** p<0.05, * p<0.1

4) Production Elements, Trust, and Donation; To examine the relationship between production elements and donations, we run the following regression equations.

Measures of Donationi= Intercept+ProductionElementsi+Controls+Errori(4) 

where i is the number of responses.

As mentioned previously, we use three measures of donations: Donation Dummy measuring the likelihood of donating; Donation Amount measuring the actual donated amount; and Donation Influence measuring whether donation decision is affected by the overall pitch video quality.

We have two board measures of production elements: Overall Video Quality and Overall Audio Quality. As shown in Table 7, only the Overall Audio Quality shows a positive and statistically significant relationship with donations. A one-point increase in Overall Audio Quality (out of 5-point scale) increases the likelihood of donations by 6.79%. We then decompose the Overall Video Quality into three elements: Visual Appeal, Lighting, and Color Grading. Similarly, we decompose the Overall Audio Quality into two elements: Voiceover and background Music. As shown in [Table 8], though not robust, Voiceover is positively correlated to Donations. All in all, these results provide a weak support to Hypothesis 1.

Table 7. 
The relationship between production elements and donation
This table reports the relationship between production elements and donations. Columns 1, 2, and 5 report the result of cross-section OLS regressions. Columns 3 and 4 report the results of cross-section probit regressions. The dependent variables are Donation Dummy (Column 1 and 3), Donation Influence (Column 2 and 4) and the Logarithm of Donation Amount (Column 5). The key independent variables are various production elements including Overall Video Quality and Overall Audio Quality. We include a control for the respondent. All variables are defined in Table 1. Robust standard error clustered at the campaign level is reported in the paratheses.
OLS Probit OLS
Column 1 Column 2 Column 3 Column 4 Column 5
VARIABLES Donation Dummy Donation Influence Donation Dummy Donation Influence Log Donation Amount
 
Overall Video Quality 0.0207 0.0149 0.0737 0.0431 0.311**
(0.0197) (0.0230) (0.0614) (0.0605) (0.140)
Overall Audio Quality 0.0679*** 0.0429 0.199*** 0.113* 0.516***
(0.0178) (0.0249) (0.0560) (0.0658) (0.121)
Respondent Control YES YES YES YES YES
 
Constant 0.0874 0.245*** -1.232*** -0.678*** -4.671***
(0.0610) (0.0495) (0.202) (0.132) (0.491)
 
Observations 347 347 347 347 347
R-squared 0.080 0.033 0.116
Robust standard errors in parentheses
*** p<0.01, ** p<0.05, * p<0.1

Table 8. 
The relationship between production elements and donation- detailed breakdown
This table reports the relationship between detailed breakdown of production elements and donations. Columns 1, 2, and 5 report the result of cross-section OLS regressions. Columns 3 and 4 report the results of cross-section probit regressions. The dependent variables are Donation Dummy (Columns 1 and 3), Donation Influence (Columns 2 and 4) and the Logarithm of Donation Amount (Column 5). The key independent variables are various detailed pitch production elements including Visual Appeal, Lighting, Color Grading, Voiceover, and Background Music. We include a control for the respondent. All variables are defined in Table 1. Robust standard error clustered at the campaign level is reported in the paratheses.
OLS Probit OLS
Column 1 Column 2 Column 3 Column 4 Column 5
VARIABLES Donation Dummy Donation Influence Donation Dummy Donation Influence Log Donation Amount
 
Visual Appeal 0.00862 0.0284 0.0322 0.0776 0.315
(0.0259) (0.0293) (0.0796) (0.0787) (0.197)
Lighting 0.0167 0.0158 0.0498 0.0448 0.247
(0.0256) (0.0372) (0.0823) (0.104) (0.195)
Color Grading 0.0319 0.00211 0.118 0.00738 0.00153
(0.0276) (0.0392) (0.0793) (0.108) (0.206)
Voiceover 0.0245 0.0294* 0.0699* 0.0770* 0.145
(0.0153) (0.0152) (0.0418) (0.0396) (0.105)
Background Music 0.0381 0.00963 0.111 0.0236 0.273*
(0.0253) (0.0253) (0.0754) (0.0674) (0.145)
Respondent Control YES YES YES YES YES
 
Constant 0.00776 0.175*** -1.532*** -0.873*** -5.028***
(0.0476) (0.0475) (0.177) (0.135) (0.444)
 
Observations 347 347 347 347 347
R-squared 0.112 0.054 0.139
Robust standard errors in parentheses
*** p<0.01, ** p<0.05, * p<0.1

An unexpected finding is that visual quality indicators – such as lighting, color grading, or overall visual appeal – did not exert statistically significant effects on donation intentions. We interpret this in two ways. First, the results suggest that narrative coherence and perceived authenticity may outweigh cinematic polish in shaping trust and willingness to donate. This interpretation is consistent with the elaboration likelihood model, which posits that when viewers engage deeply with message content, peripheral aesthetic cues become less influential [9]. Second, it is possible that our participants, being design-trained students, apply higher baseline standards for visual quality, thus reducing variance in their evaluations. These explanations point to a potentially nonlinear relationship between visual sophistication and persuation – an avenue that future research could explore using broader, more heterogeneous samples.

5) We now turn our attention to the role of trust. To examine its role as a moderator, we run the following regression

Measures of Donation =Intercept+ProductionElements+Trusti+Controls+Errori (5) 

where i is the number of responses.

If Trust mediates the relationship between production elements and donations, then by including trust in the regression analysis, the relationship between production elements and donations as captured by the regression coefficients should either become smaller in scale (partial mediation role) or become statistically insignificant (full mediation role). However, since neither Overall Video Quality nor Overall Audio Quality show a robust relationship with donations in the first place, we will pay more attention to the scale of the coefficients.

As shown in Table 9, across different models, the relationship between Overall Video Quality, overall Audio Quality and Donations becomes smaller in scale. For instance, Colum 1 shows that the relationship between Overall Audio Quality and donation becomes 0.0205 from 0.0679. It is a 69.8% reduction in scale. This result suggests that trust plays a partial role in mediating the relationship between production elements and donations. This partially supports Hypothesis 2.

Table 9. 
The relationship between production elements and donation - with trust as a mediator
Columns 1, 2, and 5 report the result of cross-section OLS regressions. Columns 3 and 4 report the results of cross-section probit regressions. The dependent variables are Donation Dummy (Columns 1 and 3), Donation Influence (Columns 2 and 4) and the Logarithm of Donation Amount (Column 5). The key independent variables are various production elements including Overall Video Quality and Overall Audio Quality. Variable Trust is included in this regression to examine its mediation effect. We include a control for the respondent. All variables are defined in Table 1. Robust standard error clustered at the campaign level is reported in the paratheses.
OLS Probit OLS
Column 1 Column 2 Column 3 Column 4 Column 5
VARIABLES Donation Dummy Donation Influence Donation Dummy Donation Influence Log Donation Amount
 
Overall Video Quality -0.0621* -0.0477 -0.196 -0.133 -0.316
(0.0350) (0.0297) (0.128) (0.0864) (0.203)
Overall Audio Quality 0.0205 0.00707 0.0628 0.0195 0.157
(0.0177) (0.0293) (0.0546) (0.0790) (0.150)
Trust 0.153*** 0.116** 0.495*** 0.319** 1.162***
(0.0418) (0.0450) (0.146) (0.128) (0.289)
Respondent Control YES YES YES YES YES
 
Constant 0.00891 0.186*** -1.556*** -0.854*** -5.266***
(0.0602) (0.0629) (0.210) (0.178) (0.509)
 
Observations 347 347 347 347 347
R-squared 0.135 0.062 0.169
Robust standard errors in parentheses
*** p<0.01, ** p<0.05, * p<0.1

6) With respect to its role as Moderator, we run the following regression.

Measures of Donationi=Intercept+Production Elementsi+Trusti+Production Elementsi*Trust+Errori  (6) 

where i is the number of responses.

If trust moderates the relationship between production elements and donations then the interaction terms between production elements and trust should be statistically significant. As shown in Table 10, the interaction terms are only statistically significant in 2 out of 10 models. As a result, we find very weak evidence to support Hypothesis 3.

Table 10. 
The relationship between production quality and donation with trust as a moderator
This table reports the relationship between production elements and donations with trust being the mediator. Columns 1, 2, 5, 6, 7 and 10 report the result of cross-section OLS regressions. Columns 3, 4, 6 and 7 report the results of cross-section probit regressions. The dependent variables are Donation Dummy (Columns 1, 3, 6, and 8), Donation Influence (Columns 2, 4, 7, and 9) and the Logarithm of Donation Amount (Columns 5 and 10). The key independent variables are production elements including Overall Video Quality and Overall Audio Quality. Also included in the regressions are the standardized version of Overall Video Quality, Overall Audio Quality, Trust and their respective interaction terms. We include a control for the respondent. All variables are defined in Table 1. Robust standard error clustered at the campaign level is reported in the paratheses.
OLS Probit OLS OLS Probit OLS
Column 1 Column 2 Column 3 Column 4 Column 5 Column 6 Column 7 Column 8 Column 9 Column 10
VARIABLES Donation Dummy Donation Influence Donation Dummy Donation Influence Log Donation Amount Donation Dummy Donation Influence Donation Dummy Donation Influence Log Donation Amount
 
Std. Overall Video Quality -0.0665 -0.0534 -0.247 -0.159 -0.346
(0.0511) (0.0445) (0.180) (0.126) (0.331)
Std. Overall Audio Quality 0.0329 0.0114 0.0804 0.0305 0.248
  (0.0291) (0.0459) (0.0900) (0.124) (0.238)
Std. Trust 0.220*** 0.165** 0.706*** 0.459*** 1.638*** 0.224*** 0.165** 0.701*** 0.450** 1.672***
(0.0552) (0.0586) (0.205) (0.169) (0.384) (0.0557) (0.0640) (0.199) (0.181) (0.387)
Std. Video Quality x Std. Trust 0.0382* 0.0255 0.0966 0.0671 0.183
(0.0194) (0.0203) (0.0641) (0.0562) (0.159)
Std. Audio Quality x Std. Trust 0.0502** 0.0214 0.112 0.0466 0.286
(0.0211) (0.0301) (0.0764) (0.0862) (0.186)
Std. Overall Video Quality -0.0552 -0.0448 -0.178 -0.128 -0.277
(0.0338) (0.0301) (0.126) (0.0876) (0.199)
Std. Overall Audio Quality 0.0172 0.00484 0.0562 0.0131 0.141
(0.0177) (0.0286) (0.0546) (0.0770) (0.151)
Respondent Control YES YES YES YES YES YES YES YES YES YES
 
Constant 0.259*** 0.374*** -0.724*** -0.338 -2.784*** 0.493*** 0.547*** 0.0559 0.160 -1.483
(0.0541) (0.0881) (0.193) (0.237) (0.470) (0.132) (0.129) (0.461) (0.363) (0.887)
 
Observations 347 347 347 347 347 347 347 347 347 347
R-squared 0.141 0.064 0.171 0.146 0.063 0.175
Robust standard errors in parentheses
*** p<0.01, ** p<0.05, * p<0.1


Ⅵ. Conclusion

Kickstarter has become one of the most popular fundraising options for early-stage ventures. Due to its rising popularity and importance, many aspects of Kickstarter’s campaign have been studied extensively.

In this paper, we take a deeper look into the role of pitch video quality and crowdfunding performance. Specifically, we ask how various pitch elements – the hook, the problem statement, product demo, value proposition, and call to action – and various production elements – visual appealing, lighting, color grading, voiceover, background music, transition and cut – affect a viewers’ willingness to donate to a Kickstarter campaign.

Analyzing a survey data collected from 347 participants, we found several interesting results. First, we found that Hook and Problem Statement, and Voiceover are the three most critical elements that influence a backer’s decision to donate. Further examination shows that Grab Attention and Maintain nterest are the main driver behind the relationship between Hook and Donations and Problem Statement and donations respectively. With respect to the role of trust, through a series of analysis, we found that trust mediates and moderates the relationship mentioned above.

Our paper extends the literature on the effect of multimedia design on campaign success in several ways. First, we are the first to examine in detail the relationship between a wide range of elements of a video pitch with a backer’s decision to donate. Second, we are also the first to study the role of trust in explaining the underlying relationship. Thus, we offer theoretically grounded mechanism through which pitch video influences a backer’s decision to donate. We also like to point out that although Kickstarter pitch videos are used in our study, our results can be applied to all pitch videos that are featured on other popular crowdfunding platforms such as Indiegogo, Go Fund Me, and non-crowdfunding platforms such as Youtube and TikTok.

Aspiring entrepreneurs can also find practical implications in our paper. Since many entrepreneurs often struggle with how to put together a pitch video, left along a good one, our paper provides a simple guide to a successful pitch video that focuses on Hook, Problem Statement, and Voiceover.

There are several important caveats to our study. First, our survey participants were undergraduate students rather than actual Kickstarter backers. Although this sample provided a controlled and informed evaluation context, the findings should be viewed as exploratory evidence rather than causal inference about real-world crowdfunding behavior. Future studies can enhance external validity by replicating our design with diverse backer populations or through field experiments involving live campaigns.

Second, our analysis focused on a subset of pitch-video and production elements; future research could include additional narrative, emotional, or AI-generated features to test their influence on trust and donation behavior. Finally, with our regression models establish consistent associations, establishing causality would require longitudinal or experimental methods. We see this study as a foundational step towards a richer understanding of how visual storytelling and trust jointly drive success in digital crowdfunding. Nevertheless, our paper serves as a first exploratory step towards an important area of research that would benefit crowdfunding community, both practitioners and researchers.


Acknowledgments

Thank you for all supports from Daveler & Kauanui School of Entrepreneurship, Florida Gulf Coast University.


References
1. Kickstarter. Stats [Internet]. Available: https://www.kickstarter.com/help/stats.
2. E. Mollick, “The Dynamics of Crowdfunding: An Exploratory Study,” Journal of Business Venturing, Vol. 29, No. 1, pp. 1-16, 2014.
3. S. Carradini and C. Fleischmann, “The Effects of Multimodal Elements on Success in Kickstarter Crowdfunding Campaigns,” Journal of Business and Technical Communication, Vol. 36, No. 1, pp. 52-87, 2022.
4. A. Cordova, J. Dolci, and G. Gianfrate, “The Determinants of Crowdfunding Success: Evidence from Technology Projects,” Procedia-Social and Behavioral Sciences, Vol. 181, pp. 115-124, 2015.
5. D. Zvilichovsky, Y. Inbar, and O. Barzilay, “Playing Both Sides of the Market: Success and Reciprocity on Crowdfunding Platforms,” 2015.
6. S. Carradini and C. Fleischmann, “The Effects of Multimodal Elements on Success in Kickstarter Crowdfunding Campaigns,” Journal of Business and Technical Communication, Vol. 37, No. 1, pp. 1-27, 2022.
7. A. Xu, X. Yang, H. Rao, W.-T. Fu, S.-W. Huang, and B. P. Bailey, “Show Me the Money!: An Analysis of Project Updates During Crowdfunding Campaigns,” in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Toronto Ontario: Canada, pp. 591-600, 2014.
8. M. Spence, “Job Market Signaling,” The Quarterly Journal of Economics, Vol. 87, No. 3, pp. 355-374, 1973.
9. R. E. Petty and J. T. Cacioppo, Communication and Persuasion: Central and Peripheral Routes to Attitude Change, New York, NY: Springer, 1986.
10. C. S. R. Chan, A. Parhankangas, A. Sahaym, and P. Oo, “Bellwether and the Herd? Unpacking the U-Shaped Relationship between Prior Funding and Subsequent Contributions in Reward-Based Crowdfunding,” Journal of Business Venturing, Vol. 35, No. 2, 105934, 2020.

저자소개

조희경(Heekyung Jenny Cho)

2012년:School of Visual Arts, BFA Graphic Design, NYC, USA

2015년:Boston University, MFA Graphic Design, Boston, USA

2019년:Hanyang University, Ph.D Multimedia Design, Seoul, S.Korea

2020년~2021년: Assistant Professor, Dept. of Graphic Design, Suwon Women’s University, Suwon, S.Korea.

2021년~2023년: Assistant Professor, Dept. of Media Contents, KonKuk University, Chungju, S.Korea

2023년~현 재: Assistant Professor, Dept. of Digital Media Design, Florida Gulf Coast University, Fort Myers, FL, USA

※관심분야:몰입형 콘텐츠 디자인(Immersive contents design), 디지털 미디어 디자인(Digital Media Design), 가상현실 디자인(VR Design) 등

댄 보(Dan Vo)

2007년:University of Victoria, MA, Economics

2013년:University of Victoria, Ph.D, Economics

2018년~2021년: Assistant Professor, Dept. of Entrepreneurship, California Lutheran University, Thousand Oaks, CA, USA

2021년~현 재: Associate Professor, Dept. of Entrepreneurship, Florida Gulf Coast University, Fort Myers, FL, USA

※관심분야:Venture (벤쳐투자), Entrepreneurship (창업), Digital Advertisement (디지털 광고)

브라이언 대니(Brian Denny)

2010년:School of Visual Arts, BFA, Editing, NYC, USA

2012년:The American Film Institution, MA, Editing, California, USA

2022년~2023년: Instructor I, Dept. of Digital Media Design, Florida Gulf Coast University, Fort Myers, FL, USA

2023년~현 재: Assistant Professor, Dept. of Digital Media Design, Florida Gulf Coast University, Fort Myers, FL, USA

※관심분야:Digital Advertisement (디지털 광고), 디지털 미디어 디자인(Digital Media Design), Film Editing (영상 편집)